Copyright 2016 Mike Patterson
| Batman: A Telltale Series |
|
| Battlefield: Hardline | |
| Game of Thrones |
|
| Minecraft: Story Mode |
|
| Tales from the Borderlands |
|
| The Walking Dead: Michonne |
|
Telltale GamesAssociate Sound DesignerSan Rafael, CA
|
May 2015 to Present |
Visceral GamesContract Audio ArtistRedwood City, CA
|
April 2014 to December 2014 |
Chicago Recording CompanyInternChicago, IL
|
July 2013 to October 2013 |
The Alley Recording CompanyAssistant EngineerValparaiso, IN
|
May 2013 to July 2013 |
Late Night Early Morning FilmsSupervising Sound Editor / Re-recording MixerSavannah, GA
|
September 2012 to April 2013 |
| Digital Audio Workstations | Avid Pro Tools, Sony Sound Forge, Ableton Live, Propellerhead Reason, Audacity |
| Audio Middleware | Audiokinetic Wwise, FMOD Studio, FMOD Designer |
| Game Engines | Unreal, Unity, Frostbite, Telltale Tool |
| Source Control | Perforce, Plastic, SourceTree |
| Production | Atlassian JIRA and Confluence, Microsoft Office Suite, Google Docs, OpenOffice Suite |
| Master of Arts in Sound Design | Savannah College of Art and Design Savannah, GA 2013 |
| Bachelor of Arts in Telecommunications Music Minor | Indiana University Bloomington, IN 2012 |