Copyright 2016 Mike Patterson


Shipped Games

Batman: A Telltale Series
  1. Children of Arkham
Battlefield: Hardline
Game of Thrones
  1. A Nest of Vipers
  2. The Ice Dragon
Minecraft: Story Mode
  1. The Order of the Stone
  2. Assembly Required
  3. The Last Place You Look
  4. A Block and a Hard Place
  5. Order Up
  6. A Portal to Mystery
  7. Access Denied
Tales from the Borderlands
  1. Escape Plan Bravo
  2. The Vault of the Traveler
The Walking Dead: Michonne
  1. In Too Deep
  2. Give No Shelter
  3. What We Deserve

Work Experience

Telltale Games

Associate Sound Designer

San Rafael, CA

  • Record, design, and implement custom SFX assets in Telltale's proprietary Tool engine using FMOD Studio
  • Responsible for mixing VO, SFX, and Music elements in assigned scenes
  • Production deadlines usually never allow for more than a month to complete an episode from start to finish
  • Worked closely with audio leads, audio director, voice director, and cinematic artists to solidify creative direction and solve problems

May 2015 to Present

Visceral Games

Contract Audio Artist

Redwood City, CA

  • Created audio content and integrated into Electronic Art's proprietary Frostbite engine
  • Implemented music, dialogue, and sounds created by others, in addition to my own work
  • Worked closely with audio director, game designers, engineers, and artists to establish requirements and solve problems

April 2014 to December 2014

Chicago Recording Company


Chicago, IL

  • Observed senior mixers and assistant engineers during sessions
  • Assisted in equipment set up and tear down
  • received and delivered food and drink orders for both staff and clients
  • Maintained cleanliness of studios and facilities

July 2013 to October 2013

The Alley Recording Company

Assistant Engineer

Valparaiso, IN

  • Edited tracks to prepare them for mixing
  • Assisted in room set up and tear down for recording sessions with clients
  • Interfaced with clients in recording sessions in friendly and professional manner

May 2013 to July 2013

Late Night Early Morning Films

Supervising Sound Editor / Re-recording Mixer

Savannah, GA

  • Managed VO, SFX, and Music teams
  • Mixed VO, SFX, and Music stems
  • Overviewed the successful maintenance of stylistic continuity
  • Worked closely with director and producer to fine-tune the mix to creative vision

September 2012 to April 2013


Digital Audio Workstations Avid Pro Tools, Sony Sound Forge, Ableton Live, Propellerhead Reason, Audacity
Audio Middleware Audiokinetic Wwise, FMOD Studio, FMOD Designer
Game Engines Unreal, Unity, Frostbite, Telltale Tool
Source Control Perforce, Plastic, SourceTree
Production Atlassian JIRA and Confluence, Microsoft Office Suite, Google Docs, OpenOffice Suite


Master of Arts in Sound Design Savannah College of Art and Design
Savannah, GA
Bachelor of Arts in Telecommunications
Music Minor
Indiana University
Bloomington, IN